VPN packets are a different type of communication so may be receiving a better quality of service. The only possible explanation I have is that your ISP must be deliberately providing a very poor quality of service to WC3 type communications. How can embedding two IP frames in each other possibly be faster? At very best you have the overhead of processing the VPN IP frame on top of the exact same IPv4 communication frame that would be used in standard BattleNet hosting but now is being used for the VPN frames. Using a VPN service cannot possibly be faster than a direct peer to peer communication. However Host Robots can change this anyway. The only difference between BattleNet hosting and LAN hosting is that a smaller unit for latency is used (BattleNet defaults to 150ms or something). The fact is that BattleNet does not process game packets. Click to expand.Until someone posts proof of this I have to write it off as marketing scam.
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